﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Peer.Game.Server
{
    class PeerSession : IPeerSession
    {
        private readonly PeerConnection[] connections;

        public PeerSession(IEnumerable<PeerConnection> connections)
        {
            this.connections = connections.ToArray();
        }

        public bool IsConnecting()
        {
            throw new NotImplementedException();
        }

        public Task SendAsync(object data)
        {
            throw new NotImplementedException();
        }
    }
}
